About This Game You are an aspiring paranormal investigator eager to join the Spook Inspectors Paranormal Society (SIPS). Your task is to investigate allegedly haunted locations - ranging from old restaurants such as Green-Eyed Jack's Steakhouse to the abandoned 19th century Andechs Mine - to find evidence of paranormal activity using a variety of devices. The Spook Inspectors describe themselves as a "scientific organization", although their logo of a sheet ghost has led to a certain skepticism about that claim. So have some of their antics.Key Features: Work your way up the ranks for a rewarding career with the Spook Inspectors. First-person 3D gameplay. Variety and replay value. Randomly-generated paranormal activity. Detailed setting with a history. There are dozens of locations planned, each with a backstory.For video content creators worried about the EU's Article 13: I grant permission to make gameplay videos of this game for Youtube, Twitch, or any other venue. In fact, please do. 7aa9394dea Title: The Spook InspectorsGenre: Action, Indie, Strategy, Early AccessDeveloper:StarvingIndieDeveloperPublisher:StarvingIndieDeveloperRelease Date: 25 Jan, 2019 The Spook Inspectors Ativador Download [Xforce] the spook inspectors This game is a wonderful game concept and a great start. I will absolutely be coming back as this updates. I have recorded a three part series and a few notes to Devs at the end of the third. https:\/\/youtu.be\/pdE0IVHBMhIhttps:\/\/youtu.be\/mSKp59fRorUhttps:\/\/youtu.be\/ibEOMQXvXjAI hope to see this game fully made :). This game is a wonderful game concept and a great start. I will absolutely be coming back as this updates. I have recorded a three part series and a few notes to Devs at the end of the third. https:\/\/youtu.be\/pdE0IVHBMhIhttps:\/\/youtu.be\/mSKp59fRorUhttps:\/\/youtu.be\/ibEOMQXvXjAI hope to see this game fully made :) New build: New build with following changes: - Another significant adjustment to rank requirements (a lot lower than previously) which means some players may find themselves being promoted suddenly after their next investigation after updating. - The amount needed for the next rank is now shown as a percentage (e.g. "You are now 50% of the way to the next rank") after each investigation, as requested by many players. - Another RNG adjustment which should make it easier to find evidence. - Some other adjustments and fixes. - A rare but severe bug was discovered: on rare occasions a location may simply not have any ghost spawns at all after a certain point. Since it's so rare, it's difficult to determine what causes it, but players can avoid it as follows: If you can't detect any EMF anomalies after a few minutes, just quit the investigation and come back, which resets the spawn parameters.. New build with important bug fixes: The new build fixes several things; the most important of which is a glitch which caused the camera and hand-held objects to gradually shift downwards every time the player went back to the starting menu and then went on another investigation (not sure how many people did that, but it caused significant problems). So that's been fixed.. Version 0.38: Version 0.38 has been uploaded. - Fixed the "extra footsteps" problem (the player would have one or two extra footstep sounds after coming to a stop) - Adjusted ghost RNG again since the previous adjustment had created longer delays than intended. - Some other bug fixes.. Major Change: The focus of the game has now been shifted to just the Spook Inspectors portion (which originally was just a percentage of the "levels") and the name has therefore been changed to "Spook Inspectors Investigate Morleyville Mall". The goal is now to work your way up the ranks in the Spook Inspectors Paranormal Society by investigating allegedly haunted locations. Since this is now the sole focus, the number of devices at your disposal will be increased in subsequent builds, probably including devices to detect ghosts with laser grid projectors; display Kinect-style "stick figures" to indicate possible human forms from density data; and record EVPs (electronic voice phenomena).The latest demo also includes a number of bug fixes and minor feature changes.. New Build 0.36: The new build contains a tweak of the ghost RNG, although another tweak in the opposite direction may be needed.Some reflective surfaces, especially the appliances in kitchens, have also been improved, along with some other improvements to the graphics. The next update should contain at least one or two new locations, including an old abandoned building and probably at least one outdoor location, suggested by some Youtubers who posted gameplay videos.. The game is finally released: The game is now live for purchase.. Resolution setting restored: The new build now allows the resolution to be changed again, and the previous problems seem to have been fixed except occasionally some of the geometry is tinted slightly after changing the resolution (if you were in the middle of an investigation), but it only seems to happen occasionally. The more severe problems seem to have been cleared up. Please report any continuing problems.. Bug Fixes: Some bugs have been fixed in the current version, 0.34- When the player equips a device that doesn't have any battery power, an alert is generated telling the player to hit "B" to load new batteries. Previously this message had only been generated at the moment when the device ran out of power, and some players didn't notice the message and hence were unsure what to do.- Devices are no longer duplicated after going to the Spook Inspectors office. Previously, after leaving the office the player would often be given extra copies of each device or extra batteries when going on the next investigation.. New build uploaded: Version 0.13 has been uploaded.Changes include: - Some new options in the user settings menu- Some small fixes and tweaksThe upcoming "sabotage" gameplay should add a new dimension to the game: sabotage competitors by placing traps and pranks in their store after hours, or defend your own store by finding and neutralizing traps set by competitors (or at least set off the traps on yourself to spare others. Someone needs to take one for the team).
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